![]() We'd actually want to spend time out in them just collecting stuff - which, right now, really nobody sees a point in. like in GI and BOTW), they would get a lot more interest. I feel like if these maps had more "open world" elements to them (i.e. ![]() They're not so much rewards for enjoying the map as chores to deal with in order to get the gear we want. We do, occasionally, head out into them to gather specific materials or hunt down conservation targets, but these aren't every well done. They attempted "random events" when PoE first launched, but everybody hated it because the Lotus would just NOT stop being so obnoxious about them. In other words, these maps are really just glorified starchart missions right now - simply on a much larger map, and with the option to keep running more missions on the same map. Let's face it, the only interaction we really have with them is to run bounties. One of the main complaints people have with the "open world" maps in Warframe are that they're not really open, nor do they feel particularly alive. It's not that the idea isn't good, its that the game in its current form doesn't support or mesh well with that level of granularity for the open worlds. It would almost need to be it's own game or at least the focus, unlike now where open worlds are a side thing only tangentially connected with the main meat of the game. The open worlds do need some work for sure, but taking inspiration from genshin impact/ breath of the wild and putting it into warframe is a bit outside of the scope of warframe. #Drift city forum how to#I know a lot of players are generally unhappy with the open worlds, so let's really dig into this problem: What more does DE need to add to open worlds to make them entertaining? (for those of us who do know how to enjoy an open world) DE loves to look at what other games and be inspired to try the same thing with their own twist. It's something that should be considered before DE moves on to their fourth open world map. I understand that with Archwing and Parkour, it would be a completely different experience, but I still feel like our open world maps need a lot more to make them really fun. #Drift city forum full#Why can't I stumble across a hidden door that leads to a jumping puzzle in a cavern, offering a chest full of Endo/Credits/Plat/Forma/Cosmetics? I've tried exploring the Cambion Drift's unique landscape, and it was all very pretty, but. rather than being a proper open world map. ![]() Right now, they're just mission-grinding on a big map. I can't count the number of times I've tried exploring out on the Vallis, hoping to find some secret puzzle or quest, only to realize it was random decorative items. The kind of open world people got hyped about when we first heard about PoE to begin with. I'm not even sure where it could go from there (air-dropping from the Railjack directly into the Plains?!), but all three of our open world maps could both benefit from some TLC to make them into something truly grand. and then springboard off that to innovate it even further here in Warframe. Puzzles littered all over the map (that actually require a degree of thought/effort/exploring)Įxtra side quests (that you had no idea were there until stumbling across them)Ĭhests that reward you for exploring random parts of the map (and often require effort to unlock)Ĭamps of enemies actually dropping valuable resources (that mostly exist to give life to the world)įriendly NPCs that provide small challenges/sidequests for you to complete, or sometimes just background loreĪnd above all of that, everything provides great rewards that actually incentivize you into doing it all!Īnd I think it would be great to look at what GI has done. Random events (that don't have an obnoxious call from Lotus demanding you go handle it) I want to see what Warframe's open worlds would look like using similar design elements. can we talk about how Genshin Impact has shown everybody exactly how an open world should be designed? Are we supposed to keep quiet about this, like everything is still fine? (Just like we do with kuva liches and Shadow of Mordor, right?) ![]()
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